This also flourished the homebrew ecosystem and other people almost had everything reverse engineered,Īfter waiting for several years now it is time to move forward and do what I wanted to doĪnd this is why I start a new project called Shroom Kingdom. Since the Switch console was selling much better than the Wii U, So I was thrilled to work on SMMDB again and implement proper support for it.
In the meantime Super Mario Maker 2 came out, I postponed the idea and devoted myself to other projects, Since the Rust gaming ecosystem was still relatively immature at the time, Learning Rust filled me with joy, which I have never felt using another language, I started experimenting early with these technologies and soon became interested in the These technologies specifically are WebAssembly and WebGL/WebGPU.Īs a developer with a background mainly in frontend development and due to my love for performance, With modern HTML5 technologies it is nowadays possible to create games with near native performance.
Was to make Super Mario Maker usable on emulators,īut I soon had the idea of making it playable in your browser. The idea I initially had when I started 2017 with SMMDB This is also why SMMDB and Net64 exist now for several years and are still in use. I’m a software engineer with a passion for my side projects.