They represent an 'X' and 'Z' value in world coordinates. The second two numbers are the dimensions in world units of the matrix you wish to create. It allows you to create and manipulate multiple matrices in the 3D world. This number like the object and image commands is a unique identifier for the matrix you wish to create. The first number after the command is the number of the matrix you wish to create.
This command creates a matrix object in your 3D world. The first new command we will discuss is the 'Make Matrix' command. The up, down and spacebar keys allow you to control the height and radomization of the matrix. This simple program creates a matrix and allows you to zoom in and out in isometric view using the up and down keys. As with all of the tutorials, if you see a command that is unfamiliar and not explained, review earlier tutorials or consult the help files. You can easily create mountains, rolling hills, caves and oceans with a few lines of code. A matrix finds its most popular use as a terrain object. In this example we will introduce the matrix commands. If Spacekey()=1 then randomize matrix 1,mY Rem Position Camera above the matrix Rem mY is the variable for random matrix height Purpose: To Introduce the matrix commands. This page is an archived page from a discontinued product, the information is provided for informational purposes only.